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Tools Overview

GodotIQ gives your AI 35 specialized tools for understanding and controlling Godot projects. They’re organized into 11 categories across two tiers:

  • 15 Free tools parse .tscn, .tres, and .gd files directly from disk — no Godot addon needed. They provide spatial intelligence, code analysis, flow tracing, project memory, asset management, and animation analysis.
  • 20 Pro tools connect to the running Godot editor via the bridge addon, enabling scene editing, visual debugging, runtime monitoring, editor integration, and I/O operations.
ToolDescription
scene_mapSpatial understanding of .tscn: positions, distances, directions, bounds
placementFind safe placement positions for new objects
spatial_auditAutomated 3D scene linter: floating objects, scale mismatches, z-fighting
ToolDescription
dependency_graphComplete dependency graph: what file emits, who listens, what it imports
signal_mapProject-wide signal wiring: who emits, who listens, orphan/missing signals
impact_checkPredict what breaks BEFORE making a change
validateConvention check: missing type hints, missing class_name, orphan signals
ToolDescription
trace_flowTrace execution flow from function or signal through entire codebase
ToolDescription
project_summaryArchitecture, autoloads, conventions, file counts
file_contextFile’s public API, dependencies, signals, who imports this file
ToolDescription
asset_registryComplete asset inventory: find unused assets, missing references, by type
suggest_scaleRecommend scale and position for model based on similar assets in scene
ToolDescription
animation_infoAnimation data: tracks, keyframes, length, looping, state machine transitions
animation_auditFind animation problems: broken tracks, missing transitions, wrong loop settings
ToolDescription
node_opsBatch scene editing with Ctrl+Z undo: move, rotate, scale, set_property, add_child, delete, duplicate, reparent
build_sceneCreate multiple nodes using high-level patterns
save_scenePersist editor changes to disk
script_opsRead, write, or patch GDScript files with convention validation
ToolDescription
screenshotVisual verification of game or editor viewport
cameraEditor 3D camera control: get position, reposition, focus on node
ToolDescription
runStart or stop the Godot game from the editor
state_inspectQuery runtime property values (cheaper than screenshots)
watchPersistent property monitoring across game interactions
verify_motionVerify node property changes over time (proves movement/animation)
perf_snapshotFPS, draw calls, memory, node count from running game
ToolDescription
editor_contextEditor state: open scenes, selected nodes, is game running, project path
scene_treeLive editor scene tree with transforms, scripts, groups, visibility
undo_historyReview what was changed — undo/redo state and action history
check_errorsCheck GDScript files for compilation/parse errors
execExecute GDScript code (last resort — prefer dedicated tools)
ToolDescription
file_opsFilesystem operations within Godot project: list, read, write, move, delete, search
inputSimulate player input: actions, keys, UI taps, waits
ui_mapMap all UI elements: positions, text, interactivity, visibility
nav_queryLive pathfinding via NavigationServer3D
ToolDescription
pingHealth check — returns server status and version

Free tools provide the intelligence layer. They parse your project files to build spatial maps, dependency graphs, signal chains, flow traces, asset inventories, and animation analysis. They work with any MCP client and need nothing installed in Godot.

Pro tools add the runtime bridge. The Godot addon creates a TCP connection between your AI and the running editor, enabling scene editing, visual debugging, runtime monitoring, editor integration, and I/O operations. Pro requires a one-time $19 license.